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ECTS 1998 Ubi Soft Enter…inment Press Kit (Europe)
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00010_Field_GPRMSPC.txt
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1998-08-21
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QUESTIONS / ANSWERS
PROJECT MANAGER INTERVIEW
PC Project Manager : Stéphane Decroix
- F1Racing Simulation is one of the
best simulation game on the market,
how is it possible to better it ?
technically
The physical and mathematical
simulation model has been optimized
and bettered. You'll see that the
playability reaches a new dimension
with cars behaviours infinitely nearer
reality.
The quality and speed display have
been tuned and enable the gamers to
experience a faster and fluider game.
You'll see this progress in the menus
loading as well, with no more waiting
between the different menus pages !
Opponents AI is much subtle and
EACH pilot has its own personality,
which is even adapted to each tracks !
The standard car behaviour is now
perfectly natural.
graphically
One car design per team : 11 car
design has been entirely created !
The cars graphics has changed to be
truly accurate (much more faces on
each part of the cars)
New and amazing 3D graphics special
effects (environmental mapping, vortex,
smokes, lights effects...)
17 new tracks
design
Two new game modes (which takes
the number of game modes to 8)
- Career mode : a real immersion in
the head of a futur champion ! You start
as an amateur in a small team and try
to improve your performances so that
you're proposed to integrate a better
team with better cars after each
championships of the season... So,
how are you going to improve your
driving, what strategy will enable you to
get more points in order to be better
ranked and hence change teams ?
Take care ! Bad results and you'll not
be hired by one of the leader teams !
- Mode Scenario : With specific
background and driving conditions, will
you be able to fill up the goal the
scenario has imposed ? 10 scenarios
are available and more to be found on
www.ubisoft.fr !
An old-style mode directly coming from
the 1950s with four teams, and of
course four physical models, car
behaviours, motor sounds...
New rules implemented :
blue/black/yellow flags, 107% rule ...
New set ups available : DURING the
race (brakes, anti-roll bars, planning of
the pit stops strategy...), in the pit stops
(wheel alignment)...
New stats : the telemetry has been
optimized to try and get the pole
position.
In terms of multiplayer modes, you can
now ad an 8-player through network for
a whole Grand Prix, including qualifying
(and warm-up) to determine your place
in the starting grid !
Direct Sound 3D : you'll hear before
actually seeing him an opponent trying
to overtake you !
New motor sounds changing given the
chosen view.
Game Service : for the first time, you'll
compete against web fellows in real
time through ubi soft website ! (in
progress)
Map Editor : customize your game,
from the pilots/teams' names to the
cars/tracs/cockpits/menus graphics
maps !
- Did you change something at the
engine ?
We bettered F1RS engine by
optimizing or re-writting several part of
the code.
more faces
top speed
fluid display
Absolute compatibility with the (4 Mb
RAM) 3D cards and amazing
optimization for the new chipsets
generation !
- What about this new PC simulation
game and the evolution of 3D cards ?
This new Ubi Soft racing simulation
manages at the best level the main 3D
cards existing on the market. The D3D
version as the Glide versions are
optimized to make the most of the
small system configurations.
Of course, the game takes advantage
of what the new chipsets make
possible, like real-time sky reflections
on the cars...
- What does your project represent in
term of development time and staff ?
15 to 30 persons on a 9-month
period...
- Did the three teams (PC, N64 and
PSX teams) work separately or in
coordination ?
We naturally cooperated ! On the one
hand, the first and the second PC
game development and experience
was profitable for the consoles
versions. On the other hand, new ideas
coming from the Canadian and
Chinese teams have " revitalized " the
second PC version !
- What kind of informations could you
exchange (if you have) given the
specificities of the 3 platforms ?
Technical informations on car
behaviours mainly.